Comic Wars TCG Card Errata

RCV1-36 Tackle
Action [Fighter]
1 Damage
[ORIGINAL] If your opponent does not use a Counter card in response to this Action card, if they use a Counter card in response to any other Action cards you use for the rest of this turn they MUST reduce the damage of those Action cards to ZERO or else they cannot be used.  
[CORRECTIONS] If your opponent does not successfully use a Counter card in response to this Action card, then for the rest of this turn they must reduce the damage of Actions cards that they respond to to zero or else they will be negated.

RCV1-37 Ear Clap
Action [Tactician]
1 Damage
[ORIGINAL] If your opponent uses a Counter card in response to this Action card, you MUST send ONE card from your hand to your discard pile. If your opponent does not use a Counter card in response to this Action card, they MUST send the top card of their deck to their discard pile.   
[CORRECTIONS] If your opponent successfully uses a Counter card in response to this Action card, then you must send one (1) card from your hand to your discard pile; however, if your opponent does not successfully use a Counter card in response to this Action card, then they must send the top card of their deck to their discard pile. 

RCV1-38 Karate Chop
Action [Martial Arts]
2 Damage
[ORIGINAL] If this Action card is used after your opponent responded to your previous Action card with a Counter card, double this Action card’s damage after it resolves.  
[CORRECTIONS] If this Action card is successfully used after your opponent responded to an Action card with a Counter card this turn, double this Action card’s damage during the damage Calculation. 

RCV1-39 Backhand
Action [Fighter]
1 Damage
[ORIGINAL] If this Action card is unable to be responded to due to a previous Action card used by you, discard ONE random card from your opponent’s hand after this card resolves.
[CORRECTIONS] If your opponent cannot respond to this Action card due to one of the Action cards that you successfully used this turn, then your opponent must discard one (1) card from their hand at the end of the turn. 

RCV1-49 Cape Counter
Counter [-]
-4 Damage (Fighter, Tactician, Close Quarters Combat, Ranged, Acrobatics, Martial Arts, or Enhanced Genetics) Action cards
[ORIGINAL] This card may only be used by a Character card named “Crow.” If the damage of the opponent’s card is reduced to ZERO, you may use ONE Action card from your hand and your opponent cannot respond with their Counter cards.  
[CORRECTIONS] This Counter card may only be put into play by a Character card named “Crow.” If the damage of the opponent’s Action card is reduced to ZERO, you may put one (1) Action card from your hand into play and your opponent cannot respond to that Action card with Counter cards. 

RCV1-50 Research
Plot [Tactician]
[ORIGINAL] During your opponent’s Draw Step, Draw ONE card.  
[CORRECTIONS] This Plot card can only be put into play during an opponent’s Draw Step. If this Plot card is successfully used, draw one (1) card from the top of your deck.